[Jeu] Le sphinx à deux fêtes

Inspis, théories, conseils ...
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Orlov
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Re: [Jeu] Le sphinx à deux fêtes

Message par Orlov »

En revanche, j'ai aucun jeu sous la main. Je laisse donc cette dernière à qui veut !
Cryoban a écrit : Le vrai problème c'est les gens.

Florentbzh a écrit : J'avoue ne pas bien comprendre ce qu'on peut jouer, mais si cela existe c'est qu'il doit bien y avoir une raison.

Mildendo a écrit : Faire du Jdr c'est prendre une voix bizarre et lancer des dés en racontant qu'on tue des gobs.
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Gridal
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Re: [Jeu] Le sphinx à deux fêtes

Message par Gridal »

Allez, je viens de rentrer de vacances, je relance le jeu.

On cherche un livre de base.
MEDIEVAL SIEGE

Occasionally, characters may find themselves participating in sieges under conditions similar to the above. These might be actual historical engagements or part of an alternate timeline...

STORMING THE WALLS

The following is true of sieges:

Direct assault using ladders was always a dangerous affair, as it subjected attackers to enemy arrows and, of course, ladders could always be pushed away. For game purposes, characters suffer 1d6 hits from missile fire per round (no dice) unless shields are held aloft, which is
not always possible when scaling ladders, etc.

As previously stated, ladders are fraught with risk, for not only is movement reduced to 10', but there is a flat 1 in 1d6 chance per round of these being successfully repelled. Smart defenders will no doubt take advantage of this and might employ boiling oil or burning sand instead, both dealing damage per the above table.
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Pyth
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Re: [Jeu] Le sphinx à deux fêtes

Message par Pyth »

Allez au pif et histoire de s'y remettre, Hârnmaster?
All things are true. God's an Astronaut. Oz is Over the Rainbow, and Midian is where the monsters live.
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Gridal
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Re: [Jeu] Le sphinx à deux fêtes

Message par Gridal »

Non ce n'est pas Hârnmaster.
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Gridal
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Re: [Jeu] Le sphinx à deux fêtes

Message par Gridal »

Indice n°2
BACKGROUND

Using 25 words or less, the player describes their character's name, gender, and personal history, noting that fighting ability and literacy need not be referenced. Background helps the player make their character unique and might also indicate certain skills, like being a monk or blacksmith's apprentice:

Bodvar was a Viking raider
who abandoned his crew to seek his fortune
abroad and learned Latin from a blind
priest he met in England.

Notice that while literacy is not specifically addressed, it forms the basis for some of Bodvar's background, and as a Viking invader, fighting prowess is a given. The character is ready for the next step; armor, weaponry, and/or other starting equipment.

Background fleshes out a character, but might also suggest additional abilities. That said, the judge can increase the number of words allowed, taking care to be consistent.

Indice précédent
Spoiler:
MEDIEVAL SIEGE

Occasionally, characters may find themselves participating in sieges under conditions similar to the above. These might be actual historical engagements or part of an alternate timeline...

STORMING THE WALLS

The following is true of sieges:

Direct assault using ladders was always a dangerous affair, as it subjected attackers to enemy arrows and, of course, ladders could always be pushed away. For game purposes, characters suffer 1d6 hits from missile fire per round (no dice) unless shields are held aloft, which is
not always possible when scaling ladders, etc.

As previously stated, ladders are fraught with risk, for not only is movement reduced to 10', but there is a flat 1 in 1d6 chance per round of these being successfully repelled. Smart defenders will no doubt take advantage of this and might employ boiling oil or burning sand instead, both dealing damage per the above table.
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pseudo
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Re: [Jeu] Le sphinx à deux fêtes

Message par pseudo »

Rune ?
Apparently you can take the boy out of the dungeon, but you can't take the dungeon out of the boy
(knights of the dinner table #73)
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Gridal
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Re: [Jeu] Le sphinx à deux fêtes

Message par Gridal »

Ce n'est pas Rune.

Indice n°3
A SAMPLE COMBAT

Bodvar is attacked by a brigand on the road to Bristol, and the first round of combat begins. The player rolls 3 and the judge 5, so the robber acts first, attacking at a +1 bonus:

Because the Viking was ambushed in close quarters, movement is not required, and the bandit attacks with a dagger, rolling 9. Bodvar is hit and must spend 1 LUCK to stay alive. Now the Viking can act, using his enormous (two-handed) axe and rolling 4, missing.

The second round begins, and Bodvar wins initiative, swinging his gigantic axe and getting 12. The brigand has to spend 3 LUCK to survive,
but only has 2, dying instantly, although things may have worked out differently with more enemies present, etc.

Indices précédents
Spoiler:
BACKGROUND

Using 25 words or less, the player describes their character's name, gender, and personal history, noting that fighting ability and literacy need not be referenced. Background helps the player make their character unique and might also indicate certain skills, like being a monk or blacksmith's apprentice:

Bodvar was a Viking raider
who abandoned his crew to seek his fortune
abroad and learned Latin from a blind
priest he met in England.

Notice that while literacy is not specifically addressed, it forms the basis for some of Bodvar's background, and as a Viking invader, fighting prowess is a given. The character is ready for the next step; armor, weaponry, and/or other starting equipment.

Background fleshes out a character, but might also suggest additional abilities. That said, the judge can increase the number of words allowed, taking care to be consistent.
MEDIEVAL SIEGE

Occasionally, characters may find themselves participating in sieges under conditions similar to the above. These might be actual historical engagements or part of an alternate timeline...

STORMING THE WALLS

The following is true of sieges:

Direct assault using ladders was always a dangerous affair, as it subjected attackers to enemy arrows and, of course, ladders could always be pushed away. For game purposes, characters suffer 1d6 hits from missile fire per round (no dice) unless shields are held aloft, which is
not always possible when scaling ladders, etc.

As previously stated, ladders are fraught with risk, for not only is movement reduced to 10', but there is a flat 1 in 1d6 chance per round of these being successfully repelled. Smart defenders will no doubt take advantage of this and might employ boiling oil or burning sand instead, both dealing damage per the above table.
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pseudo
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Re: [Jeu] Le sphinx à deux fêtes

Message par pseudo »

The Fantasy Trip ?
Apparently you can take the boy out of the dungeon, but you can't take the dungeon out of the boy
(knights of the dinner table #73)
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Re: [Jeu] Le sphinx à deux fêtes

Message par KamiSeiTo »

Aucune idée, mais le système m'intrigue !
Proposer un jeu qui soit au service d’une façon de jouer spécifique et, surtout sans tomber dans le piège de ne pas en permettre d’autre, néanmoins tout inféoder à cette dernière.
Brand.
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Pyth
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Re: [Jeu] Le sphinx à deux fêtes

Message par Pyth »

Pareil je sèche. Allez dans les trucs obscurs plus ou moins historiques et fleurant bon l'appel du Valhalla, Blood Feud? (je l'ai pô lu mais tant ça colle)
All things are true. God's an Astronaut. Oz is Over the Rainbow, and Midian is where the monsters live.
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Gridal
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Re: [Jeu] Le sphinx à deux fêtes

Message par Gridal »

Ni The Fantasy Trip, ni Blood Feud.

Indice n°4
APPENDIX III: GAME PLAY THE ORIGINAL WAY

In a traditional [nom du jeu], the judge develops both the setting and the various characters, each one having some specific goal to accomplish within the story. For instance, a French castle under siege by the English would have numerous personalities, like a poor clergyman trying to preserve some holy relic, etc.

Players are assigned a character and, when miniatures are used, each begins on a certain part of the tabletop, being subsequently free to move as they wish and interact with others as necessary to achieve the goals given them. Often, role-playing is the key to success and, indeed, many characters are simple commoners...

Given this lack of special powers and abilities, decision-making, exploration, and role-playing is emphasized, although combat and other hazards remain a possibility. Game play here requires but a single session, with victory achieved by those who successfully accomplish their assigned mission(s). It is much like writing a novel.

[nom du jeu] is inspired by this war-gaming experiment and expands upon its premise. First, while the players make their own characters, they are still required to write a full background, including added skills and/or personal history, sometimes with individual goals consistent with the period being chronicled.

Indices précédents
Spoiler:
MEDIEVAL SIEGE

Occasionally, characters may find themselves participating in sieges under conditions similar to the above. These might be actual historical engagements or part of an alternate timeline...

STORMING THE WALLS

The following is true of sieges:

Direct assault using ladders was always a dangerous affair, as it subjected attackers to enemy arrows and, of course, ladders could always be pushed away. For game purposes, characters suffer 1d6 hits from missile fire per round (no dice) unless shields are held aloft, which is
not always possible when scaling ladders, etc.

As previously stated, ladders are fraught with risk, for not only is movement reduced to 10', but there is a flat 1 in 1d6 chance per round of these being successfully repelled. Smart defenders will no doubt take advantage of this and might employ boiling oil or burning sand instead, both dealing damage per the above table.
BACKGROUND

Using 25 words or less, the player describes their character's name, gender, and personal history, noting that fighting ability and literacy need not be referenced. Background helps the player make their character unique and might also indicate certain skills, like being a monk or blacksmith's apprentice:

Bodvar was a Viking raider
who abandoned his crew to seek his fortune
abroad and learned Latin from a blind
priest he met in England.

Notice that while literacy is not specifically addressed, it forms the basis for some of Bodvar's background, and as a Viking invader, fighting prowess is a given. The character is ready for the next step; armor, weaponry, and/or other starting equipment.

Background fleshes out a character, but might also suggest additional abilities. That said, the judge can increase the number of words allowed, taking care to be consistent.
A SAMPLE COMBAT

Bodvar is attacked by a brigand on the road to Bristol, and the first round of combat begins. The player rolls 3 and the judge 5, so the robber acts first, attacking at a +1 bonus:

Because the Viking was ambushed in close quarters, movement is not required, and the bandit attacks with a dagger, rolling 9. Bodvar is hit and must spend 1 LUCK to stay alive. Now the Viking can act, using his enormous (two-handed) axe and rolling 4, missing.

The second round begins, and Bodvar wins initiative, swinging his gigantic axe and getting 12. The brigand has to spend 3 LUCK to survive,
but only has 2, dying instantly, although things may have worked out differently with more enemies present, etc.
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Olivier Fanton
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Re: [Jeu] Le sphinx à deux fêtes

Message par Olivier Fanton »

Mais c'est un jeu des débuts du jdr, ou un hommage récent ? Je n'arrive pas à savoir en lisant les extraits.
Un lapin qui bouquine n'a pas besoin de lunettes. (Les Bouquins du Lapin)
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Gridal
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Re: [Jeu] Le sphinx à deux fêtes

Message par Gridal »

C'est un jeu relativement récent (paru il y a moins de quinze ans) qui s'inspire des origines du jeu de rôle.
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pseudo
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Re: [Jeu] Le sphinx à deux fêtes

Message par pseudo »

Ce ne serait pas Cadwallon ?
Vu que ca a l'air de venir du wargame
Apparently you can take the boy out of the dungeon, but you can't take the dungeon out of the boy
(knights of the dinner table #73)
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Gridal
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Inscription : jeu. août 17, 2006 8:13 pm

Re: [Jeu] Le sphinx à deux fêtes

Message par Gridal »

C'est pas Cadwallon.

Indice n°5. Si personne ne trouve je donnerai la réponse ce soir.
In the fifth century, in approximately 412 AD, the Germanic chieftain Maeker settled his band of warriors in Braunstein and placed it under his protection. Strengthened by the added warriors, Braunstein repelled many other attempts to conquer it, and strengthened by the tolls they could levy on passing traders, the "Lords Maeker" extended their control to the farms and smaller villages south of the river. A key decision
was to build a fort at the base of the cliffs at the north end of the falls to prevent any traders from making the more difficult portage there to avoid paying the tolls at Braunstein. In 800, when Karl der Grosser (Charlemagne) became the first Holy Roman Emperor, he rewarded Lord Otto Maeker by making him the first Baron of Braunstein. The Maekers remained the Barons of Braunstein for over a thousand years.

Indices précédents
Spoiler:
MEDIEVAL SIEGE

Occasionally, characters may find themselves participating in sieges under conditions similar to the above. These might be actual historical engagements or part of an alternate timeline...

STORMING THE WALLS

The following is true of sieges:

Direct assault using ladders was always a dangerous affair, as it subjected attackers to enemy arrows and, of course, ladders could always be pushed away. For game purposes, characters suffer 1d6 hits from missile fire per round (no dice) unless shields are held aloft, which is
not always possible when scaling ladders, etc.

As previously stated, ladders are fraught with risk, for not only is movement reduced to 10', but there is a flat 1 in 1d6 chance per round of these being successfully repelled. Smart defenders will no doubt take advantage of this and might employ boiling oil or burning sand instead, both dealing damage per the above table.
BACKGROUND

Using 25 words or less, the player describes their character's name, gender, and personal history, noting that fighting ability and literacy need not be referenced. Background helps the player make their character unique and might also indicate certain skills, like being a monk or blacksmith's apprentice:

Bodvar was a Viking raider
who abandoned his crew to seek his fortune
abroad and learned Latin from a blind
priest he met in England.

Notice that while literacy is not specifically addressed, it forms the basis for some of Bodvar's background, and as a Viking invader, fighting prowess is a given. The character is ready for the next step; armor, weaponry, and/or other starting equipment.

Background fleshes out a character, but might also suggest additional abilities. That said, the judge can increase the number of words allowed, taking care to be consistent.
A SAMPLE COMBAT

Bodvar is attacked by a brigand on the road to Bristol, and the first round of combat begins. The player rolls 3 and the judge 5, so the robber acts first, attacking at a +1 bonus:

Because the Viking was ambushed in close quarters, movement is not required, and the bandit attacks with a dagger, rolling 9. Bodvar is hit and must spend 1 LUCK to stay alive. Now the Viking can act, using his enormous (two-handed) axe and rolling 4, missing.

The second round begins, and Bodvar wins initiative, swinging his gigantic axe and getting 12. The brigand has to spend 3 LUCK to survive,
but only has 2, dying instantly, although things may have worked out differently with more enemies present, etc.
APPENDIX III: GAME PLAY THE ORIGINAL WAY

In a traditional [nom du jeu], the judge develops both the setting and the various characters, each one having some specific goal to accomplish within the story. For instance, a French castle under siege by the English would have numerous personalities, like a poor clergyman trying to preserve some holy relic, etc.

Players are assigned a character and, when miniatures are used, each begins on a certain part of the tabletop, being subsequently free to move as they wish and interact with others as necessary to achieve the goals given them. Often, role-playing is the key to success and, indeed, many characters are simple commoners...

Given this lack of special powers and abilities, decision-making, exploration, and role-playing is emphasized, although combat and other hazards remain a possibility. Game play here requires but a single session, with victory achieved by those who successfully accomplish their assigned mission(s). It is much like writing a novel.

[nom du jeu] is inspired by this war-gaming experiment and expands upon its premise. First, while the players make their own characters, they are still required to write a full background, including added skills and/or personal history, sometimes with individual goals consistent with the period being chronicled.
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