Re: [Jeu] Le sphinx à deux têtes !
Publié : ven. sept. 20, 2024 8:42 pm
Gagné.
Je pensais que ca passerait sous le radar, mais je me trompe à chaque fois
Je pensais que ca passerait sous le radar, mais je me trompe à chaque fois
Forum avec de vrais morceaux de JDR dedans.
https://casusno.com/
Sometimes a protagonist wants to manipulate another character. Sometimes an antagonist wants to hurt a protagonist. In order to move the story forward, sometimes characters have to affect change on other characters. This is when we reach for dice. The dice help us tell the story of how these actions play out and what their consequences are.
An action—within the scope of this chapter—is an attempt to use one of the character’s verbs to alter the course of the narrative by impacting another character. This is done by applying new adjectives to characters or by removing existing adjectives. Since each adjective represents a fact in this fictional world, you can change the world—ever so slightly—with every adjective you add to it or subtract from it. This is a system for manipulating characters, sometimes subtly, often violently.
Magic is a remnant of the gods and draws attention when used. Some see magic as proof the gods live on in the new world.
Runestones. Smooth and delicately polished stones with an inscribed spell hand-etched in runes. Used by seers to affect magical change in the world.
Sagas. Not a physical object, but a learned and memorised tale passed down from the gods. Skalds can recite sagas to channel the power of the gods through speech.
Flame runes. Words of power inscribed on fire grippers that allow pyres to shape and control flame.
Runestones and sagas contain a single spell and take up one slot. They cannot be transcribed or created; instead they are recovered from places like tombs, dungeons, and ruins. Fire grippers can only store one flame rune at a time and they are exceedingly rare.
Just as there are benevolent heroes across the realms willing to help out an adventurer in need, so are there malevolent forces who seek to sow chaos and destruction.
A black fetch invades an adventurer’s world and stalks them, seeking to strip their humanity and vigour.
Black fetch
Much like summoned allies, a black fetch is a physical manifestation of a spectral form, often the crestfallen spirit of a dead adventurer or projection of a powerful figure from another realm.A black fetch can be a fallen Adventurer run by a second player or invading spirit controlled by the Warden.
Consider confronting a player with a previously slain Adventurer or NPC returned as a black fetch.
C’est pratiquement ça, c’est un dérivé.Morningkill a écrit : ↑dim. sept. 22, 2024 10:00 amAh, ca me dit quelque chose ca....
...
...
Cairn ?
LES SCÈNES
une partie de [nom du jeu] est rythmée par des scènes recurrentes, notamment des scènes cinématiques et des scènes de combat imposées par le [titre du MJ]. Entre celles-ci, les joueurs peuvent jouer différents types des scènes d'exploration, des scènes de discussion, des scènes
d'introspection, des scènes de capacité et des scènes de contact.
Les différentes scènes permettent d'obtenir des indices et des révélations. Ces derniers vont conduire les personnages des joueurs a
découvrir de nouvelles scènes, à visiter de nouveaux lieux, a rencontrer de nouveaux personnages, pour disputer d'autres combats,
trouver d'autres indices et découvrir d'autres révélations. Le but du jeu est de stopper[nom de l'antagoniste] et de parvenir aux dernières scenes
de [nom du Jeu].