Re: [Jeu] Le sphinx à deux fêtes
Publié : ven. juin 19, 2026 7:29 am
Stranger Things ?
Le starter set de D&D5
Le starter set de D&D5
Forum avec de vrais morceaux de JDR dedans.
https://casusno.com/
MAKESHIFT ARMOR
Kids and teens seldom have access to police or military grade ballistic armor, and many are forced to cobble together protective gear from materials at hand. Items marked with a (M) are not designed to be used as armor. These items break or become useless whenever an opponent rolls a natural “20” on an attack roll. If the character struck is wearing more than one piece of makeshift armor, the player may decide which piece to sacrifice from the attack.
► Concrètement, que vous faut-il pour entrer dans un jeu de rôle?
► Peu de choses. Vous vous êtes réunis à six ou huit, éventuellement dix autour d'une table. Le nombre n'est pas vraiment critique, mais en dessous de quatre (trois joueurs et le Maître de jeu) les parties risquent de manquer un peu de piment. Au-dessus de dix, le M.J. (Maître de jeu) peut se trouver débordé. Il est bon de prévoir un espace neutre où l'on puisse parler sans être entendu : deux joueurs souhaitent négocier discrètement ; le M.J. a besoin de délivrer une information confidentielle. La cuisine, la salle de bain, voire le palier, peuvent faire l'affaire.
On the other hand, resurrection shouldn't be cast as a sure thing, so that characters, especially PCs, won't sacrifice themselves extravagantly and at the drop of a hat.
The GM might shock the players by actually letting one of their characters win an election and serve in a meaningful office. Better yet, elect a PC to an office which he did not apply for and does not want to fill, and then sanction him for improperly fulfilling the office when he resists. (Tell him it's the will of the majority — of the people, by the people, for the people — and who is he to deny the people's will?)
On the other hand, resurrection shouldn't be cast as a sure thing, so that characters, especially PCs, won't sacrifice themselves extravagantly and at the drop of a hat.
Producing a Television Series Campaign
Roleplaying is at its best when the GM and the players cooperate to create an interesting, exciting narrative. With a [name of the game] campaign, the GM can shape this narrative into episodic adventures. Such a format helps him structure his plot, and lets his players visualize the action more clearly.
When a GM creates a [name of the game] campaign, he wants to create this sort of narrative with players.
But if sessions must end by a certain hour and are occasionally postponed, it is difficult to sustain a long, complex "novel"- or "film"-style plot.
A format is needed that lends itself to short, self-contained, fast-paced adventures involving a standard collection of characters and settings.
The obvious answer, for a [name of the game] campaign especially, is a television series!
The parameters of a TV series provide a convenient framework for adventures.
They give a preset length and basic outline for each episode (the TV show format), a collection of regular NPCs (supporting characters with recurring roles), an endless supply of foes
The GM might shock the players by actually letting one of their characters win an election and serve in a meaningful office. Better yet, elect a PC to an office which he did not apply for and does not want to fill, and then sanction him for improperly fulfilling the office when he resists. (Tell him it's the will of the majority — of the people, by the people, for the people — and who is he to deny the people's will?)
On the other hand, resurrection shouldn't be cast as a sure thing, so that characters, especially PCs, won't sacrifice themselves extravagantly and at the drop of a hat.