Re: Retour sur ce que j'ai lu ou survolé, jeune ou vieux
Publié : lun. mai 27, 2019 11:52 am
456 pges sur le PDF
Table des matières a écrit :Foreword……………………………………………………………………..13
Preface…………………………………………………………………………..14
Chapter 1: Introduction……………………………………..17
• It's Rules Light.............................17
• It's Star & Sorcery........................17
• It’s a Role Playing Game..............17
• It has an Old School Spirit..........18
• What do you need to play?.........20
• How do we play this game?........20
• What is in this book?...................21
Chapter 2: Character Creation…………………..23
• Who are the players’ characters?.23
• Character Creation Process........24
Chapter 3: Equipment and Credits…………….43
• Mundane Equipment..................43
• Advanced Technology............... .56
• Illegal Goods.............................. .74
• Encumbrance..............................74
• Credits.........................................75
Chapter 4: Rules of the Game…………………………83
• Core Rules...................................83
• Using the Character’s Concept...88
• Using a Character’s
Complication..............................90
• When to Roll Dice........................90
• Social and Intellectual
Challenges................................. .92
• Language and Communication....93
• Action and Scene Resolution......94
• NPCs in Action.............................94
• Measuring Distance....................96
• Measuring Time..........................96
• Sanity and Madness....................97
• Character Advancement.............98
Chapter 5: Combat………………………………………………103
• The Role of Combat..................103
• Combat Procedures..................103
• Movement.................................106
• Actions......................................106
• Critical Hits and Fumbles.........110
• Cover, Concealment and Other
Modifiers...................................111
• Blocking....................................111
• Maneuvers.................................112
• Multiple Attacks....................... .112
• Rapid Fire..................................115
• Autofire.....................................115
• Fleeing.......................................115
• Manifesting Spells and Psychic
Powers......................................116
• Other Actions............................116
• Damage.....................................116
• Death.........................................117
• Healing and Resting..................118
• Hazards and Other Dangers......119
Chapter 6: Sorcery and Psychic
Powers……………………………………………………………………….127
• Sorcery or Psychic Powers?......128
• Using Powers ............................128
• Learning New Powers...............136
• True Name.................................136
• Sample Powers.........................137
• Arcane Artifacts.........................144
Chapter 7: Vehicles and Starships………….157
• Applying the Rules to Vehicles and
Starships...................................157
• Vehicle and Starship Combat...157
• Sample Vehicles and Starships..170
• Owning a Starship.....................181
• How Did We Get Our Starship?..182
• Space Travel and Exploration...184
Chapter 8: Running the Universe………………187
• 10 Characteristic of the
Universe.......................................187
• A Brief History of the Universe....197
• Major Forces of the Universe....204
• Wonders of the Universe..........218
• Notes About Technology..........224
• Creating your Universe.............227
• Title Generator..........................326
• Adventure Idea Generator........330
Chapter 9: Aliens and other Creatures…..351
• The Role of Opponents and
NPCs..........................................352
• Is This Fight Fair?......................352
• Handling Opponents................353
• Random Encounters.................355
• Opponent’s Statistics ...............356
• List of Opponents......................358
• Monster Laboratory..................378
Mission: Escape fromthe Skull Prison…..399
• Overview...................................399
• Beginning the Adventure..........399
• Rumors......................................400
• Random Encounters.................401
• Random Rooms ........................402
• The Skull Prison........................402
• Ending the Adventure...............421
• Opponent’s Statistics ...............421
• Further Adventures...................424
Appendix E: Example of Play……………………….427
Appendix O: Optional Rules………………………….437
• Alternate Attributes Generation..437
• Daring Points ............................438
• Adventuring Companion..........439
• Drunken Luck............................440
• Solitary Heroes .........................440
• Multi-Archetype Characters .....442
• Wars Amongst the Stars............442
• Twist of Fate ..............................444
Appendix I: Inspiration…………………………………….447