Et non plus, ce n'est pas Rifts (d'ailleurs déjà proposé il y a quelques pages de cela). C'est bien du vieux, on est plus ou moins dans les bonnes années, mais c'est un chouia plus obscur que la prod Palladium. Un tantinet hein, c'est quand même relativement connu, au moins de nom.
Re: [Jeu] Le sphinx à deux fêtes
Publié : mar. août 18, 2026 8:52 pm
par Olivier Fanton
Chivaly & Sorcery ?
Re: [Jeu] Le sphinx à deux fêtes
Publié : mar. août 18, 2026 9:27 pm
par Pyth
Nope, ce n'est pas non plus Chivalry & Sorcery.
Et en avant pour l'extrait #3 :
Damage :
Guns are consistent in their damage. A bullet wich will penetrate a given armor will almost always penetrate that armor, and a bullet wich will not penetrate an armor will almost always fail to penetrate. This is why guns will have a fixed damage instead of a random roll based on their energy.
Melee weapons are not as consistent in their damage, the ability to penetrate armor dependent on many factors that quickly change in the heat of combat. Melee weapons roll randomly for damage, based on weapon type, and modified by the Strength of the person using the weapon.
People are not homogeneous lumps of tissue. A fairly small amount of damage to critical locations can kill or incapacitate a person, while the same damage elsewhere might not. A sword thrust to the head might kill, and a hit to the leg might only go through muscle. This is why there are separate damage tables for different areas of the body, with different types of effects for each.
People are not machines. They do not fall apart after taking a given amount of damage. This is why actual damage to characters is not cumulative, but a series of impairments that affect various aspects of a character's functioning, such as Strength, running speed or Dexterity.
While it is easy to kill someone, it is difficult to do so instantly, most deaths resulting from loss of vital functions over a period of minutes. However, it is fairly easy to render someone unconscious or daze them due to shock. This is why only head and torso hits can instantly kill a character, but characters can still die within minutes or hours due to a lack of sufficient medical care.
Extraits précédents :
Spoiler:
Extrait #1 :
Extrait #2 :
Plumber (PLUM)(DEX/INT)(+0) - This skill is the ability to work pipes to effectively carry gases or liquids.